Category: Uncategorized
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Mahjong’s Simple Foundation
Mahjong is difficult to penetrate at first glance. Unlike other widely popular gambling games, where a cheap pack of playing cards can be used to play a variety of games, mahjong requires a set of sometimes quite expensive 144 tiles to play. It also requires four players, which makes picking up the game on whim…
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Snakebird Review
It’s rare to find a game like Snakebird nowadays. With a market saturated by randomly generated levels and Metroidvania RPGs Snakebird is a feels like a throwback to the days when indie games focused on doing one thing, and doing it exceptionally well. Much like Portal or Braid, Snakebird is a puzzle game centered around a few core rules which are then built upon through…
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BadBanking Review
Yesterday I started downloading games from the app store. I normally don’t like to play with my phone while I’m waiting around, so this is relatively new territory for me compared to Steam for example. The one I’ve been playing the most recently is ‘BadBanker’, a free puzzle game about shoving numbers together. Only pieces…
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Supreme Ruler: Cold War Review
Most of the time, when I launch a game, I do so going into it with either one of two mindsets: play by the rules, or play against the rules. What determines this before hand is pretty much entirely random, but if a game is good I tend to simply follow the rules and have…
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How Much Is Too Little – Length & Pricing Discussion
Remember the NES? Games weren’t very long on the NES, even though they were very difficult, their actual run time wasn’t very long. What made video games get longer isn’t entirely clear; it may have had something to do with RPGs rising in popularity, but eventually it became an unspoken rule that video games should…
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I Want System Shock Back
So it’s been nearly two months since last year. That’s cool. I don’t think everyone was so sure we’d make it out of that one, but I was really more curious to see what the future held. With Ubisoft ruining their reputation, Steam becoming a cesspit of broken and buggy games, and a lot of…
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The Ancient Art of Cameras
It’s been a long time since I’ve had a camera get trapped in an odd or useless position. To be fair this isn’t so much because the industry has learned the way of the camera, so much as it’s shifted towards first person and third person perspectives. It’s hard to get the camera caught on…
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A Note About Early Access
Yesterday I talked about zombies and the survival genre, and suggested that it needed some seriously creative innovation. While writing that I had some how forgotten about a game I bought called Project Zomboid, which is very much worth mentioning. PZ is like The Walking Dead of zombie video games; it’s gritty, dedicated to realism,…